Building an FPS Game Prototype in Unreal Engine — PickAClass
⏱ 2h 48m 📚 28 lessons

Building an FPS Game Prototype in Unreal Engine

Learn to design, configure, and implement core first-person shooter mechanics in Unreal Engine using Blueprints and modern input systems.

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About this course

Have you ever wanted to build your own first-person shooter but did not know where to start? Transitioning from a game idea to a playable prototype requires a solid grasp of core mechanics, logic, and engine tools. This text-based course guides you through the foundational concepts of game development in Unreal Engine. You will learn how to set up a first-person character, handle weapon mechanics, and establish basic gameplay loops using Blueprints, preparing you to create your own playable FPS prototypes. What you will learn: Understand foundational game engine concepts, terminology, and the Unreal Engine editor interface; Configure first-person character movement and camera controls using the modern Enhanced Input System; Implement shooting mechanics, projectile behavior, and basic hit-detection logic; Design modular Blueprint scripts to handle health, damage, and ammunition systems; Create interactive game elements like spawning targets, pickups, and simple hazard zones; Practice structuring clean, reusable logic for rapid gameplay iteration. You will start with the absolute basics of the interface and terminology before moving step-by-step through character setup, weapon logic, and game rules. Each module offers clear explanations and written Blueprint walkthroughs to help you build your prototype from scratch. This course is designed for absolute beginners to game development and Unreal Engine, with no prior programming or game design experience required. Begin reading today and take your first step toward building your own playable shooter prototype.

Course contents

What you'll get

  • 📜 Certificate of completion
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  • 💬 Personal AI tutor
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  • 📱 Phone or computer
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  • ⚡ Short & focused
    2h 48m of practical content

Certificate of completion

Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.

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Certificate of Mastery
This certifies that
Name Surname
has successfully demonstrated mastery of
Building an FPS Game Prototype in Unreal Engine
Skills demonstrated
✓
Behavioral pattern analysis
Foundational
1.2 hrs
✓
Decision-architecture frameworks
Proficient
1.4 hrs
✓
A/B test design
Proficient
1.7 hrs
✓
Behavioral copywriting
Advanced
1.9 hrs
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PickAClass — Name Surname
Building an FPS Game Prototype in Unreal Engine
Page 2 of 2
Performance detail
Coursework summary
Lessons completed 14 / 14
Practice questions 26 / 28
Assignments submitted 4 (avg 4.5 / 5)
Capstone project Reviewed — 4.6 / 5
Total practice 6.2 hrs
Performance benchmark
Cohort rank Top 12% of 1,625
Time to completion 11 days (median: 22)
Mastery score 91 / 100
Practice-question score 94%
Skill verification Verified Skill Path
Verify this credential
pickaclass.com/certificates/PCC-2026-X4F7-AP19
Issued under the academic standards of PickAClass. Skill levels reflect assessed performance against the course's competency rubric. This is an original credential of this platform.

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What do I need to take this course? +

Just a phone or computer with internet. No installs, no special hardware.

How do I pay? +

By card via Stripe. We don’t store card details — Stripe handles them securely.

Can I get a refund? +

Yes — full refund within 14 days, no questions asked.

How long will I have access? +

Forever. Once you purchase, the course is yours to revisit anytime.

Will I get a certificate? +

Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.

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