Coding Custom Game Physics from Scratch with C# and Unity — PickAClass
3.8 (5) ⏱ 2h 48m 📚 28 lessons 🎧 Audio version

Coding Custom Game Physics from Scratch with C# and Unity

Learn to translate classical mechanics into clean C# code and build your own custom rigid body physics system in Unity.

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About this course

Ever wondered how game engines actually calculate gravity, velocity, and motion behind the scenes? Understanding the core mathematics and physics of rigid bodies is the key to creating truly custom, controlled movement in your games. This text-based course guides you through the process of writing your own physics engine from scratch. You will move past relying solely on built-in black-box tools, learning how to translate classical mechanics and Newton's laws of motion directly into clean, performant C# code inside Unity. What you'll learn: - Understand the fundamental physics concepts of mass, force, velocity, and acceleration. - Apply Newton's Laws of Motion to program realistic movement algorithms. - Build custom rigid body and force accumulator components using C#. - Implement a stable fixed-timestep simulation loop for reliable physics calculations. - Solve vector mathematics problems essential for 3D game physics. - Structure your custom physics code using clean, modern C# programming standards. You will start with foundational definitions, basic terminology, and essential vector mathematics before gradually assembling your own physics components step-by-step through clear written explanations and detailed code snippets. This course is designed for beginners interested in game mathematics and physics programming, with no advanced prerequisites required to get started. Start reading today and unlock a deeper understanding of game physics programming.

What you'll get

  • 📜 Certificate of completion
    Add it to your LinkedIn profile
  • 💬 Personal AI tutor
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  • 🎧 Audio version included
    Learn on the go — no screen needed
  • ♾️ Lifetime access
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  • 📱 Phone or computer
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  • 💸 14-day refund
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  • Short & focused
    2h 48m of practical content

Certificate of completion

Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.

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Certificate of Mastery
This certifies that
Name Surname
has successfully demonstrated mastery of
Coding Custom Game Physics from Scratch with C# and Unity
Skills demonstrated
Behavioral pattern analysis
Foundational
1.2 hrs
Decision-architecture frameworks
Proficient
1.4 hrs
A/B test design
Proficient
1.7 hrs
Behavioral copywriting
Advanced
1.9 hrs
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PickAClass — Name Surname
Coding Custom Game Physics from Scratch with C# and Unity
Page 2 of 2
Performance detail
Coursework summary
Lessons completed 14 / 14
Practice questions 26 / 28
Assignments submitted 4 (avg 4.5 / 5)
Capstone project Reviewed — 4.6 / 5
Total practice 6.2 hrs
Performance benchmark
Cohort rank Top 12% of 1,625
Time to completion 11 days (median: 22)
Mastery score 91 / 100
Practice-question score 94%
Skill verification Verified Skill Path
Verify this credential
pickaclass.com/certificates/PCC-2026-X4F7-AP19
Issued under the academic standards of PickAClass. Skill levels reflect assessed performance against the course's competency rubric. This is an original credential of this platform.

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What do I need to take this course? +

Just a phone or computer with internet. No installs, no special hardware.

How do I pay? +

By card via Stripe. We don’t store card details — Stripe handles them securely.

Can I get a refund? +

Yes — full refund within 14 days, no questions asked.

How long will I have access? +

Forever. Once you purchase, the course is yours to revisit anytime.

Will I get a certificate? +

Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.

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