Unity 3D Game Development for Beginners
Learn to code and build your own 3D games from scratch using Unity and C# with modern game development workflows.
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In English
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About this course
Course contents
6 modules · 30 lessons · 3h
1
The Unity Workspace
Master the editor interface and project setup.
- Introduction to Unity
Understanding what a game engine does and setting up your first project.6 min - Navigating the 3D Scene
Learning to move, rotate, and zoom within the 3D viewport.6 min - Hierarchy and Inspector
Managing game objects and modifying their properties.6 min - Project Organization
Best practices for folder structures and asset management.6 min - GameObjects and Components
The fundamental building blocks of every Unity scene.6 min
2
C# Scripting Fundamentals
Write your first lines of code to control the game.
- C# Variables and Data Types
Storing information like speed, health, and names in code.6 min - Methods and Logic
Creating reusable blocks of code to perform actions.6 min - The Game Loop: Start vs Update
Understanding how Unity executes code every frame.6 min - Handling Player Input
Reading keyboard and mouse signals to trigger actions.6 min - Scripting Player Movement
Combining input and logic to move a character in 3D space.6 min
3
Physics and Interaction
Create a world that reacts to physical forces.
- Rigidbodies and Gravity
Applying physical weight and forces to game objects.6 min - Colliders and Boundaries
Defining the physical shape of objects to prevent passing through walls.6 min - Using Triggers for Events
Detecting when a player enters a specific zone without a collision.6 min - Camera Follow Logic
Making the camera track the player smoothly.6 min - Interactive Objects
Scripting objects that react when the player touches them.6 min
4
Environment and Atmosphere
Design visually appealing and immersive levels.
- Level Design Principles
Planning layouts that are fun and intuitive for players.6 min - Lighting Your Scene
Using Directional and Point lights to set the mood.6 min - Skyboxes and Fog
Creating atmospheric depth and a sense of scale.6 min - Intro to Particle Systems
Adding visual effects like fire, smoke, or sparkles.6 min - Adding Game Audio
Implementing background music and 3D sound effects.6 min
5
UI and Game Systems
Build the interface and manage game states.
- The UI Canvas
Setting up the overlay for all user interface elements.6 min - Creating Health Bars
Visualizing player stats using UI Sliders.6 min - Score Tracking Systems
Updating text elements to reflect game progress.6 min - Designing Main Menus
Building buttons and transitions to start the game.6 min - Game Over and Restart Logic
Managing the transition between winning, losing, and playing again.6 min
6
Polishing and Publishing
Optimize your code and share your game with the world.
- Clean Code Structure
Refactoring scripts for readability and professional standards.6 min - Performance Optimization
Reducing draw calls and optimizing scripts for smooth FPS.6 min - Debugging Techniques
Using the Console and Debug.Log to find and fix errors.6 min - Build Settings Overview
Configuring your project for different platforms (PC, Web, Mobile).6 min - Exporting the Final Build
Generating a standalone executable file of your game.6 min
The 'First-Person Explorer' Project
Combine all learned skills to create a mini-game where a player navigates a stylized 3D environment, collects items to increase score, avoids hazards (physics-based), and reaches a goal to see a 'Victory' screen.
What you'll get
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Certificate of completion
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Personal AI tutor
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Audio version included
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Lifetime access
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Phone or computer
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14-day refund
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Short & focused
3h of practical content
Certificate of completion
Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.
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Learners also took
Building a First-Person Shooter with Unity and C#
VR Development with Unity and C#
Object-Oriented Programming for Unity Games
Unity DOTS and ECS: Build High-Performance Games
Frequently asked
What do I need to take this course? +
Just a phone or computer with internet. No installs, no special hardware.
How do I pay? +
By card via Stripe. We don’t store card details — Stripe handles them securely.
Can I get a refund? +
Yes — full refund within 14 days, no questions asked.
How long will I have access? +
Forever. Once you purchase, the course is yours to revisit anytime.
Will I get a certificate? +
Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.
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