Low Poly Game Development with Unity, Blender, and MagicaVoxel
Create your own stylized 3D game from scratch by mastering a streamlined asset-to-engine pipeline using Blender, MagicaVoxel, and Unity.
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이 과정 소개
Have you ever wanted to build your own 3D game but felt overwhelmed by complex modeling tools and game engines? This text-based guide offers a straightforward, step-by-step path to creating a stylized low-poly game without the fluff.
You will transition from a beginner to a capable creator by learning how to design, import, and program game elements. By understanding the core pipeline between modeling software and a modern game engine, you will establish a solid foundation for your game development journey.
What you'll learn:
- Understand the foundational principles of 3D game design and low-poly aesthetics.
- Design terrain, trees, and environmental assets using Blender's essential modeling tools.
- Create charming voxel characters and objects easily with MagicaVoxel.
- Configure and import your custom 3D assets into Unity using clean pipeline workflows.
- Apply modern lighting and materials in Unity's Universal Render Pipeline to achieve a polished, stylized look.
- Write basic C# scripts to bring your characters and game world to life.
The course begins with fundamental concepts of 3D space and design before moving into hands-on asset creation. You will then progress through importing your creations into Unity, setting up the scene, and writing clean scripts to assemble a fully playable game.
This course is designed specifically for beginners with no prior experience in 3D modeling or programming.
Start reading today and build your first 3D game from the ground up.
받게 되는 것
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⚡짧고 핵심적 2시간 42분의 실용 학습
수료증
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Low Poly Game Development with Unity, Blender, and MagicaVoxel
입증된 스킬
✓
행동 패턴 분석
기초
1.2 시간
✓
의사결정 아키텍처 프레임워크
숙련
1.4 시간
✓
A/B 테스트 설계
숙련
1.7 시간
✓
행동 심리학 카피라이팅
고급
1.9 시간
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Low Poly Game Development with Unity, Blender, and MagicaVoxel