It's a decent introduction. Could use a few more real-world examples to solidify the concepts, though.
Unreal Engine 5 for Beginners: Build 3D Games and Worlds
Learn the fundamentals of Unreal Engine 5 to design immersive 3D environments and program game logic using Blueprints, even with zero prior development experience.
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AI instructor
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In English
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About this course
Course contents
6 modules · 29 lessons · 3h
1
Editor Foundations
Master the UE5 interface and essential terminology.
- UE5 Terminology 101
Learn the basic vocabulary like Actors, Components, and Levels.5 min - Navigating the Workspace
Understand the layout of the Viewport, Toolbar, and Details panel.6 min - Viewport Controls
Master camera movement and object manipulation shortcuts.6 min - The Content Browser
Learn how to import, organize, and manage project assets.6 min
2
World Building & Nanite
Build 3D environments using high-detail geometry tools.
- Working with Static Meshes
Understand how 3D models are used as the building blocks of a world.6 min - Nanite: Infinite Detail
Learn how Nanite allows for high-polygon meshes without performance loss.7 min - Placing Actors
Practice snapping and aligning objects to create a structure.6 min - Outliner Organization
Keep your scene manageable using folders and naming conventions.5 min - Designing a Scene
Combine meshes to construct a visually appealing 3D environment.6 min
3
Visuals: Materials & Lumen
Apply realistic surfaces and dynamic lighting.
- Intro to Materials
Understand the difference between textures and materials.6 min - The Material Editor
Build a basic material using nodes for color and roughness.7 min - Lumen Global Illumination
Enable and configure real-time dynamic bounce lighting.6 min - Light Types in UE5
Differentiate between Directional, Point, and Spot lights.6 min - Atmospheric Effects
Add fog and sky atmosphere to enhance the world's mood.6 min
4
Blueprints Scripting
Create interactive logic without writing code.
- Visual Scripting Basics
Understand the event-driven nature of Blueprints.6 min - Variables and Types
Learn how to store data like health, score, or names.6 min - Blueprint Logic Flow
Use Branches (If-statements) to create conditional behavior.7 min - Interactive Objects
Script a simple trigger that opens a door or changes a light.7 min - Debugging Scripts
Learn how to use Print Strings and breakpoints to fix errors.5 min
5
Character & Input
Implement modern controls and character actions.
- Enhanced Input System
Set up Input Actions and Mapping Contexts for modern control.7 min - Character Movement
Connect input to the Character Movement Component.7 min - Adding Actions
Implement jumping and basic interaction inputs.7 min - Animation Basics
Understand how Skeletal Meshes and Animation Sequences work.6 min - Animation Blueprints
Link character movement speed to walking/running animations.6 min
6
UI & Game Flow
Design interfaces and complete the gameplay loop.
- Creating UI Widgets
Design a main menu or HUD using the UMG editor.6 min - HUD Data Binding
Display real-time information like a timer or score on screen.6 min - Game Flow Logic
Manage game states like 'Playing', 'Paused', and 'Game Over'.7 min - Level Transitions
Script the logic to move the player between different levels.6 min - The Final Gameplay Loop
Connect all systems into a repeatable start-to-finish experience.7 min
The Interactive Explorer
Create a small, polished 3D environment where a player can walk around, interact with objects to trigger events, and see their progress on a custom UI.
What you'll get
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Certificate of completion
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Personal AI tutor
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Audio version included
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Lifetime access
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Phone or computer
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14-day refund
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Short & focused
3h of practical content
Certificate of completion
Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.
Reviews (6)
Learned a lot, but tbh some of the later modules could have used more depth. Still, a valuable experience.
It's a good course if you have some prior knowledge. For absolute beginners, some concepts might be a bit challenging. The structure is logical, though.
Hmm, I'm not sure this is for absolute beginners. It assumes a bit of prior knowledge that wasn't explicitly taught. Some examples were confusing.
Hmm, I'm not sure this is ideal for beginners. Some concepts were glossed over, and the examples weren't always clear.
Found it useful for a refresher. Not sure it would be the best starting point for a complete beginner, tbh.
Learners also took
Introduction to Unreal Engine 5 Lighting, Fog, and Post-Processing
Unity Shader Graph Foundations: Crafting Game Visuals and VFX
3D Graphics Development with Modern OpenGL and C++
Unreal Engine Game UI: Build AAA-Style Menus and HUDs
Frequently asked
What do I need to take this course? +
Just a phone or computer with internet. No installs, no special hardware.
How do I pay? +
By card via Stripe. We don’t store card details — Stripe handles them securely.
Can I get a refund? +
Yes — full refund within 14 days, no questions asked.
How long will I have access? +
Forever. Once you purchase, the course is yours to revisit anytime.
Will I get a certificate? +
Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.
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