Low-Level Game Development: Game Math and DirectX 12 in C++ — PickAClass
⏱ 2h 48m 📚 28 lessons

Low-Level Game Development: Game Math and DirectX 12 in C++

Master the essential linear algebra, vector mathematics, and DirectX 12 rendering pipelines required to build high-performance game engines from scratch using C++.

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About this course

To build high-performance games and understand how modern game engines operate under the hood, you must master the fundamental mathematics and low-level graphics APIs that power them. This comprehensive text-based course guides you through the essential concepts of game math and DirectX 12 programming using C++, giving you the foundational knowledge to write rendering code and manipulate 3D space with confidence. What you'll learn: - Understand core game mathematics, including vectors, matrices, transformations, and coordinate systems. - Configure the DirectX 12 pipeline, managing device initialization, command queues, and swap chains. - Apply modern C++ memory management practices to handle GPU resources and buffers efficiently. - Implement basic vertex and pixel shaders to render 3D geometry on the screen. - Practice writing clean mathematical algorithms for 3D camera movement and object rotation. - Explore modern graphics concepts such as pipeline state objects and descriptor heaps. You will start with the absolute basics of linear algebra and 3D coordinate systems before diving into the architecture of modern graphics hardware and the DirectX 12 API. Through structured written lessons and practical code walkthroughs, you will see how mathematical theory directly translates into pixels on the screen. This course is designed for aspiring game developers and programmers who have a basic understanding of C++ and want to learn the low-level math and graphics APIs behind modern game engines. No prior graphics programming or advanced math experience is required. Start your journey into low-level game engine architecture today.

What you'll get

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  • Short & focused
    2h 48m of practical content

Certificate of completion

Every course you complete on PickAClass issues a credential like this — original, with its own code, verifiable by URL, and detailed about what was actually demonstrated.

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Certificate of Mastery
This certifies that
Name Surname
has successfully demonstrated mastery of
Low-Level Game Development: Game Math and DirectX 12 in C++
Skills demonstrated
Behavioral pattern analysis
Foundational
1.2 hrs
Decision-architecture frameworks
Proficient
1.4 hrs
A/B test design
Proficient
1.7 hrs
Behavioral copywriting
Advanced
1.9 hrs
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PickAClass — Name Surname
Low-Level Game Development: Game Math and DirectX 12 in C++
Page 2 of 2
Performance detail
Coursework summary
Lessons completed 14 / 14
Practice questions 26 / 28
Assignments submitted 4 (avg 4.5 / 5)
Capstone project Reviewed — 4.6 / 5
Total practice 6.2 hrs
Performance benchmark
Cohort rank Top 12% of 1,625
Time to completion 11 days (median: 22)
Mastery score 91 / 100
Practice-question score 94%
Skill verification Verified Skill Path
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pickaclass.com/certificates/PCC-2026-X4F7-AP19
Issued under the academic standards of PickAClass. Skill levels reflect assessed performance against the course's competency rubric. This is an original credential of this platform.

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Yes — full refund within 14 days, no questions asked.

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Forever. Once you purchase, the course is yours to revisit anytime.

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Yes. On completion you'll receive a certificate you can add to your LinkedIn profile.

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